
In a future where the mind can be stored on a disc and reloaded into a fresh body, death is just an inconvenience for those who can pay. Takeshi Kovacs, a burned-out ex-soldier, is pulled out of storage and dropped into a new sleeve to solve the death of a man who did not stay dead. Hard-boiled noir welded onto cyberpunk, and the book that won the Philip K. Dick Award.

Kovacs has traded detective work for a uniform, fighting someone else's war on a distant colony world. When a chance comes to grab an alien artifact of unimaginable value, he assembles a crew of cutthroats and walks straight into a radioactive deathtrap. A war novel and a treasure hunt with the bleak Kovacs edge.

In a near future where corporations wage the world's wars for profit, promotions are settled by duels on the motorway. Chris Faulkner is good at this game, and the better he gets, the more it costs his soul. A savage satire of capitalism with the engine of Mad Max under the hood.

Kovacs comes home to his own planet, Harlan's World, on a private mission of revenge, and finds it simmering with revolt. Old ghosts, older enemies and a legendary revolutionary drag him into a fight that is also a reckoning with who he used to be. The trilogy closes loud, angry and personal.

A genetically engineered soldier, bred for violence and feared by the society that made him, is hunted across a divided near-future Earth. Karl Marsalis is hired to catch one of his own kind gone rogue, and the chase turns into a hard look at what we do to the people we build to be dangerous. Winner of the Arthur C. Clarke Award. Published in the UK as Black Man.

Ringil was a war hero once; now he is a disgraced outcast, dragged out of retirement to hunt for a kidnapped cousin. What he finds is far worse than slavers - an old inhuman enemy stirring at the edge of the world. Morgan brings his brutal, foul-mouthed sensibility to sword-and-sorcery.

Three battle-worn heroes - a disgraced swordsman, a steppe barbarian and a half-alien warrior woman - are pulled back together as dark forces close in on their world. Old wars refuse to stay buried, and gods play their own long game. The middle volume of the trilogy, grimmer and stranger than the first.

The trilogy drives to its end as Ringil and his companions chase a legendary immortal across ruined lands, with the world tilting back toward war. Loyalties break, the cost keeps climbing, and Morgan pays off everything he set in motion. A bloody, headlong finale to A Land Fit for Heroes.